{"id":95680,"date":"2026-01-30T16:32:20","date_gmt":"2026-01-30T15:32:20","guid":{"rendered":"https:\/\/www.blender.org\/?p=95680"},"modified":"2026-02-04T18:30:11","modified_gmt":"2026-02-04T17:30:11","slug":"projects-to-look-forward-to-in-2026","status":"publish","type":"post","link":"https:\/\/www.blender.org\/development\/projects-to-look-forward-to-in-2026\/","title":{"rendered":"Projects to Look Forward to in 2026"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<?xml encoding=\"utf-8\"?><html><body><p>It is that time of year again. You may be enjoying a scorching hot summer, the serenity of snow, or something in between. For those of you staying inside, buckle up. There is a lot to look forward to!<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n\n\n\n<a href=\"#2025-releases\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"2025-releases\">2025 Releases<\/h2><\/a>\n\n\n\n<p>Before we start with the fresh new targets, let&rsquo;s take a moment and admire what was put out into the world last year. With no surprises, the release schedule went <a href=\"https:\/\/www.blender.org\/development\/projects-to-look-forward-to-2025\/#releases\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">as planned<\/a> with three annual major releases.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<a href=\"#blender-44\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"blender-44\"><a href=\"https:\/\/www.blender.org\/press\/blender-4-4-release\/\" data-type=\"link\" data-id=\"https:\/\/www.blender.org\/press\/blender-4-4-release\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Blender 4.4<\/a><\/h2><\/a>\n\n\n\n<p><em>March 18th, 2025<\/em><\/p>\n\n\n\n<figure data-wp-context='{\"imageId\":\"69a8fdae0f734\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69a8fdae0f734\" class=\"wp-block-image aligncenter size-large wp-lightbox-container\"><img decoding=\"async\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/03\/splash.webp\" alt=\"\" style=\"object-fit:cover\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">Blender 4.4 splash artwork Flow&copy;<br>Dream Well Studio, Sacrebleu Productions, Take Five<br>Image licensed under CC-BY-SA &ndash; <a href=\"https:\/\/flow.movie\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">flow.movie<\/a><\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Animation slots.<\/li>\n\n\n\n<li>Compositor CPU rewrite.<\/li>\n\n\n\n<li>Grease Pencil v3 feature parity.<\/li>\n\n\n\n<li>Video Sequencer text editing improvements.<\/li>\n\n\n\n<li>Over 700 issues addressed.<\/li>\n<\/ul>\n\n\n\n<a href=\"#blender-45-lts\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"blender-45-lts\"><a href=\"https:\/\/www.blender.org\/press\/blender-4-5-lts-release\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Blender 4.5 LTS<\/a><\/h2><\/a>\n\n\n\n<p><em>July 15th, 2025<\/em><\/p>\n\n\n\n<figure data-wp-context='{\"imageId\":\"69a8fdae0f9ee\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69a8fdae0f9ee\" class=\"wp-block-image aligncenter size-large wp-lightbox-container\"><img decoding=\"async\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/06\/blender_splash_45.webp\" alt=\"\" style=\"object-fit:cover\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">Blender 4.5 LTS splash artwork &ldquo;DOGWALK&rdquo; by <a href=\"https:\/\/studio.blender.org\/\" data-type=\"link\" data-id=\"https:\/\/studio.blender.org\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Blender Studio<\/a>.<\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Full Vulkan support.<\/li>\n\n\n\n<li>Faster startup and EEVEE shader compilation.<\/li>\n\n\n\n<li>Grease Pencil compositor pass.<\/li>\n\n\n\n<li>Enhancements to the animation timeline.<\/li>\n\n\n\n<li>Importing multiple formats in Geometry Nodes.<\/li>\n\n\n\n<li>UV visibility in all modes.<\/li>\n\n\n\n<li>Faster Video Sequencer with HDR support.<\/li>\n\n\n\n<li>Compositor procedural nodes.<\/li>\n\n\n\n<li>Nearly 400 bugs fixed.<\/li>\n<\/ul>\n\n\n\n<a href=\"#blender-50\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"blender-50\"><a href=\"https:\/\/www.blender.org\/press\/blender-5-0-release\">Blender 5.0<\/a><\/h2><\/a>\n\n\n\n<p><em>November 18th, 2025<\/em><\/p>\n\n\n\n<figure data-wp-context='{\"imageId\":\"69a8fdae0fc73\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69a8fdae0fc73\" class=\"wp-block-image aligncenter size-large wp-lightbox-container\"><img decoding=\"async\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/10\/blender_50_splash.webp\" alt=\"\" style=\"object-fit:cover\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">Blender 5.0 splash artwork by&nbsp;<a href=\"https:\/\/www.artstation.com\/donchuan3d\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Juan Hern&aacute;ndez<\/a><br><a href=\"https:\/\/www.blender.org\/press\/blender-5-0-release\/#whats-new\"><\/a><\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>ACES pipeline.<\/li>\n\n\n\n<li>Improved HDR capabilities.<\/li>\n\n\n\n<li>UV Sync.<\/li>\n\n\n\n<li>New volumes and SDF nodes in Geometry Nodes.<\/li>\n\n\n\n<li>Storyboarding template and workflow (scene sync).<\/li>\n\n\n\n<li>New modifiers, such as Array and Scatter on Surface.<\/li>\n\n\n\n<li>Compositor creative effects assets.<\/li>\n\n\n\n<li>Animation and rigging improvements.<\/li>\n\n\n\n<li>VR scene inspection, vignetting, and snap turns.<\/li>\n\n\n\n<li>Nearly 600 bugs fixed.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n\n\n\n<p>The result was a combination of new features, stability, performance enhancements, planned project and long-standing issues.<\/p>\n\n\n\n<p>In addition, 2025 saw 20 <a href=\"https:\/\/www.blender.org\/download\/lts\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">LTS<\/a> releases across Blender 3.6 LTS, 4.2 LTS, and 4.5 LTS.<\/p>\n\n\n\n<a href=\"#looking-back\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"looking-back\">Looking Back<\/h2><\/a>\n\n\n\n<p>If you compare what was released with <a href=\"https:\/\/www.blender.org\/development\/projects-to-look-forward-to-2025\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">last year&rsquo;s projects announcements<\/a>, you may notice that some features weren&rsquo;t even announced.<\/p>\n\n\n\n<figure data-wp-context='{\"imageId\":\"69a8fdae10046\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69a8fdae10046\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"480\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/01\/2024_projects_banner-1280x480.jpg\" alt=\"Projects to Look Forward to 2025\" class=\"wp-image-91340\" srcset=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/01\/2024_projects_banner-1280x480.jpg 1280w, https:\/\/www.blender.org\/wp-content\/uploads\/2024\/01\/2024_projects_banner-512x192.jpg 512w, https:\/\/www.blender.org\/wp-content\/uploads\/2024\/01\/2024_projects_banner-768x288.jpg 768w, https:\/\/www.blender.org\/wp-content\/uploads\/2024\/01\/2024_projects_banner-1536x576.jpg 1536w, https:\/\/www.blender.org\/wp-content\/uploads\/2024\/01\/2024_projects_banner.jpg 1920w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p>On the one hand, this is good news. It reflects the dynamic nature of Blender development, with modules working closely with community developers and artists who can steer the project in unexpected ways. These contributions often lead to the discovery of new talent who could eventually become full-time developers. So, the more, the merrier.<\/p>\n\n\n\n<p>On the other hand, not all of the announced projects were completed and released. The reasons are plenty: overly optimistic (and ambitious) targets, over-scoping, unclear designs or scope, missed deadlines, limited resources, shifting priorities, my-dog-ate-my-homework, you name it. There is no sugarcoating it. There is room for improvement, and we aim to do even better this year.<br><br>That said, it is in the spirit of the Blender project to propose targets that serve as a beacon, helping focus the community&rsquo;s efforts toward common goals. So, without further ado, let&rsquo;s unveil what the team has planned, aim for the stars, and see where we land.<\/p>\n\n\n\n<a href=\"#looking-ahead\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"looking-ahead\">Looking Ahead<\/h2><\/a>\n\n\n\n<p>The proposed projects for this year are organized into the following areas:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"#storytelling\">Storytelling<\/a><\/li>\n\n\n\n<li><a href=\"#world-building-and-asset-creation\">World Building and Asset Creation<\/a><\/li>\n\n\n\n<li><a href=\"#animation\">Animation<\/a><\/li>\n\n\n\n<li><a href=\"#lighting-rendering-and-compositing\" data-type=\"internal\" data-id=\"#lighting-rendering-and-compositing\">Lighting, Rendering and Compositing<\/a><\/li>\n\n\n\n<li><a href=\"#collaboration\">Collaboration<\/a><\/li>\n\n\n\n<li><a href=\"#interactivity\">Interactivity<\/a><\/li>\n\n\n\n<li><a href=\"#platforms\">Platforms<\/a><\/li>\n\n\n\n<li><a href=\"#blender-lab\">Blender Lab<\/a><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n\n\n\n<a href=\"#storytelling\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"storytelling\">Storytelling<\/h2><\/a>\n\n\n\n<p>As a follow-up to Story Tools and Compositor node-modifiers, expect more <strong>video sequencer improvements<\/strong> &ndash; GPU support, sequencer effects, media bins, ripple and three points editing.<\/p>\n\n\n\n<figure data-wp-context='{\"imageId\":\"69a8fdae1045a\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69a8fdae1045a\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"802\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/image-2-1280x802.png\" alt=\"Story Tools Mockup\" class=\"wp-image-95748\" srcset=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/image-2-1280x802.png 1280w, https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/image-2-512x321.png 512w, https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/image-2-768x481.png 768w, https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/image-2.png 1470w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">Story Tools early Mockup.<\/figcaption><\/figure>\n\n\n\n<a href=\"#world-building-and-asset-creation\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"world-building-and-asset-creation\">World Building and Asset Creation<\/h2><\/a>\n\n\n\n<p>Improved texture workflow with <strong>3D brush<\/strong>, and the beginning of <strong>layered textures<\/strong>.<\/p>\n\n\n\n<p>The latter is not straightforward. Its <a href=\"https:\/\/code.blender.org\/2022\/02\/layered-textures-design\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">original design dates back to 2022<\/a>, and it was held back until it could receive proper attention. While it won&rsquo;t land in Blender this year, features like a revamped baking workflow are on the horizon.<br><br>On the rendering side, this is the year NPR will shine brighter. <strong><a href=\"https:\/\/code.blender.org\/2025\/05\/npr-project\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Non-Photorealistic Rendering<\/a><\/strong> was prototyped and iterated over in 2024-2025, and it is now ready for development.<\/p>\n\n\n\n<a href=\"#animation\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"animation\">Animation<\/h2><\/a>\n\n\n\n<p>After a hiatus, <strong>animation layers<\/strong> are back on the menu. The initial goal is to expose this functionality in the Action Editor, building on existing features. The design is being finalized and work is expected to start during Q2.<\/p>\n\n\n\n<a href=\"#lighting-rendering-and-compositing\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"lighting-rendering-and-compositing\">Lighting, Rendering and Compositing<\/h2><\/a>\n\n\n\n<p>The Cycles <strong>texture cache<\/strong> is in its final stages of development, and will make rendering with many high resolution textures much more efficient. This has been a long requested feature. This will be followed by new principled features and a new OpenPBR node.<\/p>\n\n\n\n<p>Also worth mentioning is a new approach for <strong>Scene Layered Compositing<\/strong>. Imagine a stack of effects similar to the new Compositor modifier in the Video Sequencer Editor. It&rsquo;s so similar, in fact, that an effect designed for the sequencer will also work for the scene.<\/p>\n\n\n\n<p>There are still nodes under the hood, but artists shouldn&rsquo;t need to deal with them (only if they want to). This is similar to how the new <a href=\"https:\/\/docs.blender.org\/manual\/en\/5.0\/modeling\/modifiers\/generate\/array.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Geometry Nodes Array<\/a> modifier lets artists focus on the big picture of the intended &ldquo;effect&rdquo;, while others can dive into the nodes for extra flexibility and power. To each their own &ndash; and to everyone, Blender! :)<\/p>\n\n\n\n<a href=\"#collaboration\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"collaboration\">Collaboration<\/h2><\/a>\n\n\n\n<p><strong>Online assets<\/strong> will arrive in Blender in the first half of the year. Opening the door to natively extending Blender with materials, collections, and more from the internet. The Blender Foundation will host a small library of assets on the extensions platform, and third-party platforms can adopt a similar solution.<\/p>\n\n\n\n<p><strong>Project Setup<\/strong> reached its initial milestone in 2025 with variables and <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/files\/file_paths.html#path-templates\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">path templates<\/a>. Next up is a dedicated project editor and shared project settings, like assets, add-ons, and project-specific variables.<\/p>\n\n\n\n<p>Finally, overrides will be revisited based <a href=\"https:\/\/code.blender.org\/2024\/12\/the-future-of-overrides\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">on the late-2024 design<\/a>. A new system, nicknamed <strong>dynamic override<\/strong>, will allow for more flexible runtime-defined tweaks. This may also better accommodate simpler single-character rigs, providing an experience similar to the old (pre-2.80 old!) proxy system.<\/p>\n\n\n\n<figure data-wp-context='{\"imageId\":\"69a8fdae10b96\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69a8fdae10b96\" class=\"wp-block-image aligncenter size-full wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"601\" height=\"462\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/overrides.webp\" alt=\"Overrides Mockup\" class=\"wp-image-95753\" srcset=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/overrides.webp 601w, https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/overrides-512x394.webp 512w\" sizes=\"auto, (max-width: 601px) 100vw, 601px\" \/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">Overrides mockup, the final user interface will change.<\/figcaption><\/figure>\n\n\n\n<a href=\"#virtual-reality\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"virtual-reality\">Virtual Reality<\/h2><\/a>\n\n\n\n<p><strong>Location scouting<\/strong> <a href=\"https:\/\/projects.blender.org\/blender\/blender\/issues\/141089\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">began<\/a> last year but was put on hold to focus on wrapping up VR locomotion improvements. The latter will arrive in Blender 5.1 and are already familiar to all <a href=\"https:\/\/builder.blender.org\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">brave early-adopters<\/a>.<\/p>\n\n\n\n<p>Location scouting itself was demoed as a prototype at the Blender Conference 2025 and is expected in the first half of this year.<\/p>\n\n\n\n<figure data-wp-context='{\"imageId\":\"69a8fdae10e59\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69a8fdae10e59\" class=\"wp-block-image aligncenter size-full wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"598\" height=\"516\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/location_scouting.webp\" alt=\"Location Scouting\" class=\"wp-image-95743\" style=\"object-fit:cover\" srcset=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/location_scouting.webp 598w, https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/location_scouting-512x442.webp 512w\" sizes=\"auto, (max-width: 598px) 100vw, 598px\" \/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">Location Scouting mockup.<\/figcaption><\/figure>\n\n\n\n<p>Meanwhile, <strong>Vulkan and OpenXR<\/strong> interoperability <a href=\"https:\/\/projects.blender.org\/blender\/blender\/issues\/152482\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">will start<\/a> in parallel, bringing the XR experience up to par with Blender&rsquo;s other graphics improvements.<\/p>\n\n\n\n<a href=\"#interactivity\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"interactivity\">Interactivity<\/h2><\/a>\n\n\n\n<p><strong>Hair dynamics<\/strong> <a href=\"https:\/\/projects.blender.org\/blender\/blender\/issues\/141609\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">development<\/a> continues to make progress, building on the work already highlighted as a target last year. While <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/render\/shader_nodes\/utilities\/closure.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Closures<\/a> and <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/interface\/controls\/nodes\/types\/utilities\/bundles\/index.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Bundles<\/a> may only be experienced firsthand by technical artists, asset integration features like packing and improvements to the modifier UI enabled the new built-in modifiers in Blender 5.0.<\/p>\n\n\n\n<p>There&rsquo;s still a long way to go before replacing the legacy particle system, but a new hair solver with a <a href=\"https:\/\/code.blender.org\/2025\/05\/declarative-systems-in-geometry-nodes\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">user-friendly interface<\/a> will be a important step in that direction.<\/p>\n\n\n\n<p>Speaking of nodes, <strong>Modal Node Tools<\/strong> will expand the <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/modeling\/geometry_nodes\/tools.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Node-Based Tools<\/a> to support <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/interface\/operators.html#modal-operators\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">modal operations<\/a>. With an evolving design over the years (<a href=\"https:\/\/code.blender.org\/2023\/11\/geometry-nodes-workshop-november-2023\/#realtime-mode\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">2023<\/a>, <a href=\"https:\/\/code.blender.org\/2024\/11\/geometry-nodes-workshop-october-2024\/#modal-node-tools\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">2024<\/a>, <a href=\"https:\/\/code.blender.org\/2025\/10\/geometry-nodes-workshop-september-2025\/#modal-node-tools\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">2025<\/a>), it&rsquo;s now ready to move from prototype into development. This will also lay groundwork for an interactive mode for Geometry Nodes simulations.<\/p>\n\n\n\n<a href=\"#platforms\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"platforms\">Platforms<\/h2><\/a>\n\n\n\n<p>The initial port to <strong>Android<\/strong> devices, including touch support, will start. This is but the first mobile platform that is targetted for release. Others should follow in the future.<\/p>\n\n\n\n<p>The initial focus is on tablets, but the same technology will allow Blender to run natively on XR devices. Overall, usability improvements should benefit both on-the-go artists and those already using regular display (or even non-display) tablets.<\/p>\n\n\n\n<a href=\"#blender-lab\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"blender-lab\">Blender Lab<\/h2><\/a>\n\n\n\n<figure data-wp-context='{\"imageId\":\"69a8fdae11281\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69a8fdae11281\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/image.png\" alt=\"\" class=\"wp-image-95741\" srcset=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/image.png 768w, https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/image-512x288.png 512w, https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/image-480x270.png 480w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p>To launch the <a href=\"https:\/\/www.blender.org\/news\/introducing-blender-lab\/\" data-type=\"link\" data-id=\"https:\/\/www.blender.org\/news\/introducing-blender-lab\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Blender Lab<\/a> initiative, the development team will explore natural language input in Blender. The experiment aims to develop an <strong>MCP server<\/strong> for Blender, with communication handled via the existing Python API.<\/p>\n\n\n\n<p>Model Context Protocol (MCP) is an open-source standard that enables LLMs to connect with external data, tools, and systems.<\/p>\n\n\n\n<a href=\"#on-going-projects\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"on-going-projects\">On-going Projects<\/h2><\/a>\n\n\n\n<p>There is always maintenance and ongoing development in the modules. Here are a few areas being worked on:<\/p>\n\n\n\n<p><strong>EEVEE<\/strong> feature parity (with pre-EEVEE-next releases) such as <a href=\"https:\/\/developer.blender.org\/docs\/release_notes\/5.1\/eevee\/#eevee\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">better planar reflection<\/a>. As well as raytracing pipeline improvements and shader compilation optimizations.<\/p>\n\n\n\n<p>After recent <strong>Grease Pencil<\/strong> developments to <a href=\"https:\/\/developer.blender.org\/docs\/release_notes\/5.0\/grease_pencil\/#blender-50-grease-pencil\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">improve curve types support and adding more rendering options<\/a>, the focus now is on updating the workflow for <a href=\"https:\/\/devtalk.blender.org\/t\/grease-pencil-new-fills-workflow\/44106\/15\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">creating fills<\/a> and adding support for holes.<\/p>\n\n\n\n<p>After the initial <strong>Cycles<\/strong> projects have been completed, the plan is to work on either improved light transport or handling of complex scenes. Improvements to the external render engine API are also being investigated.<\/p>\n\n\n\n<p>And more:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/projects.blender.org\/blender\/blender\/issues\/149485\" data-type=\"link\" data-id=\"https:\/\/projects.blender.org\/blender\/blender\/issues\/149485\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Multiresolution spike fixes<\/a>.<\/li>\n\n\n\n<li><a href=\"https:\/\/projects.blender.org\/blender\/blender\/issues\/132171\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Collection import<\/a>.<\/li>\n\n\n\n<li><a href=\"https:\/\/projects.blender.org\/studio\/flamenco\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Flamenco<\/a> and <a href=\"https:\/\/projects.blender.org\/studio\/flamenco\/issues\/104437\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">BAT<\/a> (Blender Asset Tracer) improvements.<\/li>\n\n\n\n<li>Exploring editor tabs and docked editors.<\/li>\n\n\n\n<li>Other module work.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n\n\n\n<a href=\"#releases\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"releases\">Releases<\/h2><\/a>\n\n\n\n<p>The planned releases for 2026 and their initial dates are:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Blender 5.1 (March)&nbsp;<\/li>\n\n\n\n<li>Blender 5.2 <a href=\"https:\/\/www.blender.org\/download\/lts\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">LTS<\/a> (July)&nbsp;<\/li>\n\n\n\n<li>Blender 5.3 (November)<\/li>\n<\/ul>\n\n\n\n<p>On top of this, LTS release updates are expected throughout the year:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Blender 4.2 LTS &ndash; until July 2026<\/li>\n\n\n\n<li>Blender 4.5 LTS &ndash; until July 2027<\/li>\n\n\n\n<li>Blender 5.2 LTS &ndash; until July 2028<\/li>\n<\/ul>\n\n\n\n<a href=\"#make-this-possible\" class=\"is-heading-anchor\"><h2 class=\"wp-block-heading\" id=\"make-this-possible\">Make this Possible<\/h2><\/a>\n\n\n\n<p>All of this progress is made possible&nbsp;<a href=\"https:\/\/fund.blender.org\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">thanks to the donations<\/a>&nbsp;and the ongoing involvement and contributions of the community.<\/p>\n\n\n\n<section id=\"dev-fund\" class=\"wp-block-group is-style-box is-layout-flow wp-block-group-is-layout-flow\" style=\"margin-top:var(--wp--preset--spacing--60);margin-bottom:var(--wp--preset--spacing--40)\">\n<h4 class=\"wp-block-heading has-text-align-center text-balance\" style=\"font-size:32px\">Support the Future of Blender<\/h4>\n\n\n\n<p class=\"has-text-align-center text-balance\">Donate to the <a href=\"https:\/\/fund.blender.org\/\">Development Fund<\/a> to support the Blender Foundation&rsquo;s work on core development, maintenance, and new releases.<\/p>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-container-core-group-is-layout-c9732a01 wp-block-group-is-layout-constrained\" style=\"margin-top:var(--wp--preset--spacing--50)\">\n<div id=\"js-donation-box\"><\/div>\n<script src=\"https:\/\/fund.blender.org\/static\/fetch-donation-box.js?v=1.0.2\"><\/script>\n    <script>\n      fetchDonationBox({\n        jsUrl: 'https:\/\/fund.blender.org\/static\/js\/donation-box.js',\n        selector: '#js-donation-box',\n        url: 'https:\/\/fund.blender.org\/static\/donation-box.html',\n        darkMode: false,\n        bgGlossy: true\n      });\n    <\/script>\n<\/div>\n<\/section>\n\n\n\n<p>To follow new developments, keep an eye on the <a href=\"http:\/\/code.blender.org\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Developers Blog<\/a> and join the discussions on the <a href=\"https:\/\/devtalk.blender.org\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">DevTalk Forum<\/a>.<br><br>On behalf of the team, I hope everyone has a great 2026. Happy Blending!<\/p>\n\n\n\n<p>Dalai Felinto<br>Head of Product, Blender<\/p>\n\n\n\n<p><\/p>\n<\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>New tools, collaboration, and broader platform support.<\/p>\n","protected":false},"author":31,"featured_media":95691,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[22,29],"tags":[],"class_list":["post-95680","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-development","category-news"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts\/95680","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/users\/31"}],"replies":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/comments?post=95680"}],"version-history":[{"count":27,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts\/95680\/revisions"}],"predecessor-version":[{"id":95773,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts\/95680\/revisions\/95773"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/media\/95691"}],"wp:attachment":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/media?parent=95680"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/categories?post=95680"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/tags?post=95680"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}