{"id":2937,"date":"2013-12-23T19:01:01","date_gmt":"2013-12-23T18:01:01","guid":{"rendered":"http:\/\/www.blender.org\/?page_id=2937"},"modified":"2025-08-07T17:04:09","modified_gmt":"2025-08-07T15:04:09","slug":"user-stories","status":"publish","type":"page","link":"https:\/\/www.blender.org\/get-involved\/user-stories\/","title":{"rendered":"User Stories"},"content":{"rendered":"\n<div class=\"cards card-layout-card-transparent card-aspect-ratio-landscape cards-3\"><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/cosmology-with-geometry-nodes\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/01\/CosmologyWithGN-480x270.png\" alt=\"Cosmology with Geometry Nodes\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/cosmology-with-geometry-nodes\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Cosmology with Geometry Nodes<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/cosmology-with-geometry-nodes\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Learn about the real-life scientific applications of GeoNodes in Cosmology research.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/creating-il-baracchino-italys-first-adult-animated-series-made-with-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/02\/brc_poster_clean-480x270.jpg\" alt=\"Creating &#8220;Il Baracchino&#8221;: Italy&#8217;s First Adult Animated Series Made with Blender\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/creating-il-baracchino-italys-first-adult-animated-series-made-with-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Creating &#8220;Il Baracchino&#8221;: Italy&#8217;s First Adult Animated Series Made with Blender<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/creating-il-baracchino-italys-first-adult-animated-series-made-with-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Developed using Blender, the series is set in the gritty yet vibrant world of stand-up comedy.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/making-flow-an-interview-with-director-gints-zilbalodis\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/01\/flow_thumbnail-480x270.jpg\" alt=\"Making Flow &#8211; Interview with director Gints Zilbalodis\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/making-flow-an-interview-with-director-gints-zilbalodis\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Making Flow &#8211; Interview with director Gints Zilbalodis<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/making-flow-an-interview-with-director-gints-zilbalodis\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>In this interview, Gints Zilbalodis, writer and director of the film, shares how Blender was instrumental in the creation of the film.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/behind-the-scenes-nashville-international-airport\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2023\/02\/SITE_GH_NASH_BWAY_L_230119_FB-480x270.jpg\" alt=\"Behind the Scenes: Nashville International Airport\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/behind-the-scenes-nashville-international-airport\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Behind the Scenes: Nashville International Airport<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/behind-the-scenes-nashville-international-airport\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Montreal-based Gentilhomme studio goes over their use of Blender for their installation at the Nashville International Airport.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/visual-effects-for-the-indian-blockbuster-rrr\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/06\/rrr_thubnail-480x270.jpg\" alt=\"Visual Effects for the Indian blockbuster &#8220;RRR&#8221;\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/visual-effects-for-the-indian-blockbuster-rrr\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Visual Effects for the Indian blockbuster &#8220;RRR&#8221;<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/visual-effects-for-the-indian-blockbuster-rrr\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Makuta Visual Effects shares the experience of using Blender in the creation of some of the VFX for the Indian blockbuster RRR:<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/sinking-feeling-using-blender-to-do-good\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2021\/11\/blue_zoo-sinking_feeling_01-480x270.jpg\" alt=\"Sinking Feeling: Using Blender To Do Good\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/sinking-feeling-using-blender-to-do-good\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Sinking Feeling: Using Blender To Do Good<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/sinking-feeling-using-blender-to-do-good\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Blue Zoo is an animation studio based in London. Learn how they used Blender to create their touching &#8220;Sinking Feeling&#8221; short animation.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/blender-and-the-rabbids\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2021\/06\/blender_rabbids_ubisoft-480x270.jpg\" alt=\"Blender and the Rabbids\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/blender-and-the-rabbids\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Blender and the Rabbids<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/blender-and-the-rabbids\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Julien Blervaque and Yannick Castaing, Ubisoft Film &#038; Television, share the experience of using Blender for Rabbids Invasion: Mission to Mars.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/2d-isnt-dead-it-just-became-something-different-using-blender-for-wolfwalkers\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2021\/03\/wolfwalkers_thumbnail_logo-480x270.jpg\" alt=\"\u201c2D Isn\u2019t Dead, It Just Became Something Different\u201d: Using Blender For Wolfwalkers\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/2d-isnt-dead-it-just-became-something-different-using-blender-for-wolfwalkers\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">\u201c2D Isn\u2019t Dead, It Just Became Something Different\u201d: Using Blender For Wolfwalkers<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/2d-isnt-dead-it-just-became-something-different-using-blender-for-wolfwalkers\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>How Cartoon Saloon incorporated Blender into their workflow for the Oscar and Golden Globe-nominated Wolfwalkers.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/the-future-of-storyboarding-blender-for-pre-production\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2021\/02\/drawing-time-480x270.jpg\" alt=\"The Future Of Storyboarding: Blender For Pre-Production\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/the-future-of-storyboarding-blender-for-pre-production\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">The Future Of Storyboarding: Blender For Pre-Production<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/the-future-of-storyboarding-blender-for-pre-production\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>If you&#8217;re looking for a quicker way to storyboard or even a new creative niche, read on.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/using-blender-in-game-development-by-embark\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/11\/image-7-480x270.jpeg\" alt=\"Using Blender in Game Development, by Embark\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/using-blender-in-game-development-by-embark\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Using Blender in Game Development, by Embark<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/using-blender-in-game-development-by-embark\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Embark uses Blender across the studio as their go-to tool for 3D and environment art. <\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/i-lost-my-body-a-stunning-hybrid-cinematic-experience\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/12\/ilmb_02-480x270.jpg\" alt=\"&#8220;I Lost My Body&#8221; &#8211; A stunning hybrid cinematic experience\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/i-lost-my-body-a-stunning-hybrid-cinematic-experience\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">&#8220;I Lost My Body&#8221; &#8211; A stunning hybrid cinematic experience<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/i-lost-my-body-a-stunning-hybrid-cinematic-experience\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Award winner &#8220;I Lost My Body&#8221; is about a solitary hand trying to reconnect with its owner.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/japanese-anime-studio-khara-moving-to-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/08\/khara_01-480x270.jpg\" alt=\"Japanese anime studio Khara moving to Blender\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/japanese-anime-studio-khara-moving-to-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Japanese anime studio Khara moving to Blender<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/japanese-anime-studio-khara-moving-to-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>\u201dWe finally got a 3D creation tool like paper and pencil.\u201d The reason why Khara, Inc. started moving to Blender.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/emmys-house-looks\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/01\/us_emmys_2018_cover-480x270.jpg\" alt=\"EMMYS House Looks\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/emmys-house-looks\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">EMMYS House Looks<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/emmys-house-looks\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Learn how Blender was used for the motion graphics of the Emmys.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/goodbye-kansas-studios\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2018\/05\/goodbye_kansas_adam-480x270.jpg\" alt=\"Goodbye Kansas Studios\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/goodbye-kansas-studios\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Goodbye Kansas Studios<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/goodbye-kansas-studios\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Learn how Goodbye Kansas Studios uses Blender for the creation of triple-A game cinematics and VFX for award-winning series like The Walking Dead!<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/title-design-from-wonder-woman-to-xxx\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2017\/09\/gh_gg-500x200.jpg\" alt=\"Title Design: from Wonder Woman to xXx\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/title-design-from-wonder-woman-to-xxx\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Title Design: from Wonder Woman to xXx<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/title-design-from-wonder-woman-to-xxx\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Joseph Conover is a 3D artist at\u00a0Greenhaus GFX, where he created graphics for film credit sequences such as Wonder Woman, xXx: Return of Xander Cage, Guardians of the Galaxy Vol. 2 and more.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/esa-space-debris-movie-by-onirixel\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2017\/05\/onirixel-01-1-480x270.jpg\" alt=\"ESA Space Debris movie by ONiRiXEL\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/esa-space-debris-movie-by-onirixel\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">ESA Space Debris movie by ONiRiXEL<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/esa-space-debris-movie-by-onirixel\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Jean-Gabriel Loquet shares how ONiRiXEL 3D Animation Studio  used Blender to create a high-end stereoscopic video for the European Space Agency.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/rochlitz-vr\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2017\/05\/rochlitz_vr_02-480x270.jpg\" alt=\"Rochlitz VR\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/rochlitz-vr\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Rochlitz VR<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/rochlitz-vr\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>blendFX is a small studio based in Leipzig, Germany, producing virtual and augmented reality applications, architectural visualizations, 3D reconstructions and animations &#038; visual effects for TV and cinema.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/visual-effects-for-the-man-in-the-high-castle\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2017\/04\/MV5BMzk4OWY0M2QtODFkZS00YmQ4LWI5YjUtYjY2ZDlhNzI0NzFkXkEyXkFqcGdeQXRodW1ibmFpbC1pbml0aWFsaXplcg@@._V1_-480x270.jpg\" alt=\"Visual Effects for The Man in the High Castle\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/visual-effects-for-the-man-in-the-high-castle\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Visual Effects for The Man in the High Castle<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/visual-effects-for-the-man-in-the-high-castle\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Nominated for VES award for their outstanding work on the TV series &#8220;The Man in the High Castle&#8221;, Barnstorm VFX has been using Blender as integral part of their pipeline.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/miyazaki-tribute\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2016\/11\/miazaki_tribute_10-480x270.jpg\" alt=\"Miyazaki Tribute\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/miyazaki-tribute\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Miyazaki Tribute<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/miyazaki-tribute\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Read on Dono&#8217;s experience using Blender to make this beautiful tribute to Hayao Miyazaki.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/e-interiores-next-generation-interior-design-with-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2016\/07\/e-interiores-3-480x270.jpg\" alt=\"E-Interiores: Next-generation interior design with Blender\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/e-interiores-next-generation-interior-design-with-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">E-Interiores: Next-generation interior design with Blender<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/e-interiores-next-generation-interior-design-with-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Meet e-interiores. This Brazilian interior design e-commerce startup transformed their creation process into an entire new fashion.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/google-expeditions-education-in-vr\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2016\/07\/vida_16_Vida-1-480x270.jpg\" alt=\"Google Expeditions &#8211; Education in VR\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/google-expeditions-education-in-vr\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Google Expeditions &#8211; Education in VR<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/google-expeditions-education-in-vr\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Read about how Vida Systems used Blender for the Google Expeditions VR learning experience designed for classrooms.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/news\/hardcore-henry-using-blender-for-vfx\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2016\/05\/hardcore-henry-vfx-480x270.jpg\" alt=\"Hardcore Henry &#8211; using Blender for VFX\"><\/a><a href=\"https:\/\/www.blender.org\/news\/hardcore-henry-using-blender-for-vfx\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Hardcore Henry &#8211; using Blender for VFX<\/a><a href=\"https:\/\/www.blender.org\/news\/hardcore-henry-using-blender-for-vfx\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Using Blender for the VFX in the sci-fi movie &#8220;Hardcore Henry&#8221;.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/nasas-experience-curiosity\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2016\/02\/NASA_ExperienceCuriosity2-1-480x270.jpg\" alt=\"NASA&#8217;s Experience Curiosity\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/nasas-experience-curiosity\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">NASA&#8217;s Experience Curiosity<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/nasas-experience-curiosity\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>From the simulated space exploration of Exoplanets, to mobile-based Augmented Reality, NASA is in the forefront of demonstrating the benefits of having Blender as an interactive 3D tool.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/mathilde-ampe-automotive-design-with-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2015\/11\/tata-480x270.jpg\" alt=\"Mathilde Ampe &#8211; Automotive design with Blender\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/mathilde-ampe-automotive-design-with-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Mathilde Ampe &#8211; Automotive design with Blender<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/mathilde-ampe-automotive-design-with-blender\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Learn how Tata is using Blender as part of their design pipeline. <\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/danit-peleg-3d-printing-a-fashion-collection\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2015\/09\/blender-3d-fashion1-480x270.jpg\" alt=\"Danit Peleg &#8211; 3D Printing a Fashion Collection\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/danit-peleg-3d-printing-a-fashion-collection\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Danit Peleg &#8211; 3D Printing a Fashion Collection<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/danit-peleg-3d-printing-a-fashion-collection\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Learn how fashion designer and a pioneer in 3D printed fashion Danit Peleg uses Blender for her creations.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/press\/angry-birds-maker-rovio-plunder-pirates-featured-on-app-store\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2014\/11\/PlunderPirates_Render_03-640x360-1-480x270.png\" alt=\"Angry Birds maker Rovio &#8216;Plunder Pirates&#8217; featured on App Store\"><\/a><a href=\"https:\/\/www.blender.org\/press\/angry-birds-maker-rovio-plunder-pirates-featured-on-app-store\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Angry Birds maker Rovio &#8216;Plunder Pirates&#8217; featured on App Store<\/a><a href=\"https:\/\/www.blender.org\/press\/angry-birds-maker-rovio-plunder-pirates-featured-on-app-store\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>&#8216;Plunder Pirates&#8217;, a strategy game that used Blender to create graphics, was picked as &#8216;Editor&#8217;s choice&#8217; on iTunes.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/press\/tnt-drama-series-legends-teaser\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_face_CU-1-480x270.jpg\" alt=\"TNT Drama Series &#8216;Legends&#8217; Teaser\"><\/a><a href=\"https:\/\/www.blender.org\/press\/tnt-drama-series-legends-teaser\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">TNT Drama Series &#8216;Legends&#8217; Teaser<\/a><a href=\"https:\/\/www.blender.org\/press\/tnt-drama-series-legends-teaser\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Loica used\u00a0a novel combination of photography,\u00a03D scanning and Blender to produce a stunning promo for TNT&#8217;s recent drama series starring British actor Sean Bean.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/video-retouching-by-sebastian-konig\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2014\/02\/SebastianKonig-VideoRetouch1-1-480x270.png\" alt=\"Video Retouching &#8211; by Sebastian Koenig\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/video-retouching-by-sebastian-konig\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">Video Retouching &#8211; by Sebastian Koenig<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/video-retouching-by-sebastian-konig\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Sebastian Koenig shares how he used Blender for video retouching using motion tracking, masking, and more.<\/p>\n<\/a><\/div><\/div><div class=\"cards-item\"><div class=\"cards-item-content\"><a href=\"https:\/\/www.blender.org\/user-stories\/the-numerical-artists-by-anthony-salvi\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-thumbnail m-0\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2013\/12\/numerical-artist2-1-480x270.jpg\" alt=\"The Numerical Artists &#8211; by Anthony Salvi\"><\/a><a href=\"https:\/\/www.blender.org\/user-stories\/the-numerical-artists-by-anthony-salvi\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-title mt-2\">The Numerical Artists &#8211; by Anthony Salvi<\/a><a href=\"https:\/\/www.blender.org\/user-stories\/the-numerical-artists-by-anthony-salvi\/?utm_medium=homepage\"  target=\"_blank\" class=\"cards-item-excerpt\"><p>Paris-based Anthony Salvi is a photographer and independent artist who loves to add motion to pictures.<\/p>\n<\/a><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>From VFX to Awards ceremonies, car design, games and even the space industry. Everyone has a story with Blender.<\/p>\n","protected":false},"author":123469,"featured_media":62781,"parent":5,"menu_order":59,"comment_status":"closed","ping_status":"closed","template":"page-generic.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-2937","page","type-page","status-publish","has-post-thumbnail","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/pages\/2937","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/users\/123469"}],"replies":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/comments?post=2937"}],"version-history":[{"count":10,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/pages\/2937\/revisions"}],"predecessor-version":[{"id":92905,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/pages\/2937\/revisions\/92905"}],"up":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/pages\/5"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/media\/62781"}],"wp:attachment":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/media?parent=2937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}