{"id":28665,"date":"2016-02-16T10:19:38","date_gmt":"2016-02-16T09:19:38","guid":{"rendered":"https:\/\/www.blender.org\/?p=28665"},"modified":"2024-08-13T12:10:21","modified_gmt":"2024-08-13T10:10:21","slug":"nasas-experience-curiosity","status":"publish","type":"post","link":"https:\/\/www.blender.org\/user-stories\/nasas-experience-curiosity\/","title":{"rendered":"NASA&#8217;s Experience Curiosity"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<?xml encoding=\"utf-8\"?><html><body><div class=\"col-sm-12\"><a href=\"https:\/\/eyes.nasa.gov\/curiosity\/\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2016\/02\/NASA_ExperienceCuriosity2.jpg\" alt=\"NASA_ExperienceCuriosity2\" width=\"100%\" height=\"auto\"><\/a>\n<p><a href=\"https:\/\/eyes.nasa.gov\/curiosity\/\" target=\"_blank\" rel=\"noopener\">https:\/\/eyes.nasa.gov\/curiosity\/<\/a><\/p>\n<\/div>\n<p>It is amazing to see how NASA is using Blender 3D for their innovative projects. From the controllable Rover web-app, Experience Curiosity, to simulated space exploration of Exoplanets, to mobile-based Augmented Reality, NASA is in the forefront of demonstrating the benefits of having Blender as an interactive 3D tool.<\/p>\n<p>Brian Kumanchik, Project Lead &amp; Art Director of NASA Jet Propulsion Laboratory, has this to say about Blender&hellip;<\/p>\n<blockquote><p>I started using Blender personally about 6 years ago as an free alternative to Maya and Max when I started my own business &ndash; modeling and selling Aircraft for Microsoft Flight Simulator http:\/\/simflight3d.com\/ after being laid-off my job in the video game industry, I decided to try an all open source route and found the tools very capable. I actually prefer Blender over both Maya and 3DS Max. It was my Blender\/GIMP-created aircraft that landed me the job with NASA. And the fact that I&rsquo;m using open source tools at NASA means that the public can download my models and open them up and play with them without spending money on 3D software. I do have about 25 years experience in the video game industry mostly using 3DS Max.<\/p>\n<p>The Blend4Web decision was made because it was already Blender-friendly, had a physics engine and was the most mature WebGL engine out at the time. They were also willing to work with us.<\/p>\n<p>The Blender\/Blend4Web pipeline was pretty smooth, the only problem with working in WebGL is that browsers are forever-changing and features get turned on and off daily. but on the plus side our app runs on mobile devices without any changes except to accommodate the smaller screens.<\/p>\n<p>Watch for other apps using Blender, GIMP and Blend4Web in the future.<\/p><\/blockquote>\n<div class=\"col-sm-12\"><img decoding=\"async\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2016\/02\/NASA_Spacecraft3D_AR_App.jpg\" alt=\"NASA_Spacecraft3D_AR_App\" width=\"100%\" height=\"auto\">\n<p>NASA&rsquo;s SPACECRAFT3D Augmented Reality App<\/p>\n<\/div>\n<p>More NASA projects using Blender:<\/p>\n<ul>\n<li><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=gov.nasa.jpl.spacecraft3D&amp;hl=en\" target=\"_blank\" rel=\"noopener\">Spacecraft 3D for iOS\/Android (Blender and Unity)<\/a><\/li>\n<li><a href=\"http:\/\/eyes.nasa.gov\" target=\"_blank\" rel=\"noopener\">NASA&rsquo;s Eyes<\/a><\/li>\n<li><a href=\"http:\/\/eyes.nasa.gov\/eyes-on-the-earth.html\" target=\"_blank\" rel=\"noopener\">Eyes on the Earth<\/a><\/li>\n<li><a href=\"http:\/\/eyes.nasa.gov\/eyes-on-exoplanets.html\" target=\"_blank\" rel=\"noopener\">Eyes on the Exoplanets<\/a><\/li>\n<li><a href=\"https:\/\/eyes.nasa.gov\/dsn\/dsn.html\" target=\"_blank\" rel=\"noopener\">Deep Space Network Now<\/a><\/li>\n<li><a href=\"http:\/\/nasa3d.arc.nasa.gov\/models\" target=\"_blank\" rel=\"noopener\">NASA 3D Models (not all the models were created with Blender)<\/a><\/li>\n<\/ul>\n<p>Brian also is using Blender for his upcoming board game called <a href=\"https:\/\/boardgamegeek.com\/boardgame\/186208\/project-mars\" target=\"_blank\" rel=\"noopener\">Project Mars<\/a><\/p>\n<\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>From the simulated space exploration of Exoplanets, to mobile-based Augmented Reality, NASA is in the forefront of demonstrating the benefits of having Blender as an interactive 3D tool.<\/p>\n","protected":false},"author":1,"featured_media":80727,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[35],"tags":[131],"class_list":["post-28665","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-user-stories","tag-user-stories"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts\/28665","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/comments?post=28665"}],"version-history":[{"count":10,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts\/28665\/revisions"}],"predecessor-version":[{"id":80729,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts\/28665\/revisions\/80729"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/media\/80727"}],"wp:attachment":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/media?parent=28665"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/categories?post=28665"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/tags?post=28665"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}