{"id":19770,"date":"2014-10-19T14:53:09","date_gmt":"2014-10-19T12:53:09","guid":{"rendered":"http:\/\/www.blender.org\/?p=19770"},"modified":"2024-08-13T12:10:25","modified_gmt":"2024-08-13T10:10:25","slug":"tnt-drama-series-legends-teaser","status":"publish","type":"post","link":"https:\/\/www.blender.org\/press\/tnt-drama-series-legends-teaser\/","title":{"rendered":"TNT Drama Series &#8216;Legends&#8217; Teaser"},"content":{"rendered":"<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<?xml encoding=\"utf-8\"?><html><body><figure class=\"wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"TNT \/ LEGENDS\" src=\"https:\/\/player.vimeo.com\/video\/97455762?dnt=1&amp;app_id=122963\" width=\"500\" height=\"281\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write\"><\/iframe>\n<\/div><\/figure>\n\n\n<div dir=\"ltr\">\n<div lang=\"x-western\" style=\"text-align: left;\">\n<p lang=\"x-western\" style=\"text-align: left;\"><\/p>\n<\/div>\n<p lang=\"x-western\" style=\"text-align: left;\">Loica, a production studio based in Santiago, Chile have used&nbsp;a novel combination of photography,&nbsp;3D scanning and Blender to produce a stunning promo for TNT&rsquo;s recent drama series &lsquo;Legends&rsquo; starring British actor Sean Bean.<\/p>\n<p lang=\"x-western\" style=\"text-align: left;\">Working with their&nbsp;office in Santa Monica, Hollywood&nbsp;they have collaborated with the Turner Creative team for a month in which they took still photography and 3D scans to the next level developing&nbsp;post production&nbsp;techniques to create a sequence that showcases a&nbsp;hyper real&nbsp;cinematic feel, fitting with the high production values of the show and expressing its psychological mystery.<\/p>\n<h4 lang=\"x-western\" style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-19771 size-full\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_title.jpg\" alt=\"Loica_Legends_title\" width=\"1914\" height=\"1078\" srcset=\"https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_title.jpg 1914w, https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_title-300x168.jpg 300w, https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_title-640x360.jpg 640w\" sizes=\"auto, (max-width: 1914px) 100vw, 1914px\" \/><strong><\/strong><\/h4>\n<h4 lang=\"x-western\"><\/h4>\n<h4 lang=\"x-western\" style=\"text-align: left;\">First steps<\/h4>\n<\/div>\n<p style=\"text-align: left;\">Starting with detailed photographs and 3D scans of the cast and props, they refined the models with sculpting tools, later adding layers such as hair, shaders and lighting to emphasize the realism and life of the scenes. They built Sean Bean as a low poly mesh object and using a multires modifier, they sculpted fine detail. The model was rigged&nbsp;to enable the team to easily pose and adapt the character into multiple positions to match the basis photographs, which combined with the scans gave them the ability to fully control the look and feel of each shot.<\/p>\n<h4 style=\"text-align: left;\">Shading<\/h4>\n<p style=\"text-align: left;\">Shading was added in the form of several passes including diffuse layers enhanced with cloning and stencil work while reflection layers were used to add life to the eyes and a feeling of texture to the various materials of character&rsquo;s clothes and props. Movement of light sources in the scenes was used to bring motion to the otherwise completely still characters giving a sense of time frozen in a moment.<\/p>\n<div dir=\"ltr\">\n<h4 lang=\"x-western\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-19774 size-full\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_shading2.jpg\" alt=\"Loica_Legends_shading2\" width=\"1917\" height=\"1080\" srcset=\"https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_shading2.jpg 1917w, https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_shading2-300x169.jpg 300w, https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_shading2-640x360.jpg 640w\" sizes=\"auto, (max-width: 1917px) 100vw, 1917px\" \/><\/h4>\n<h4 lang=\"x-western\"><\/h4>\n<h4 lang=\"x-western\">Details<\/h4>\n<div lang=\"x-western\">Blender&rsquo;s hair system was used&nbsp;in order to produce simulations of Sean&rsquo;s beard hair and the team even went as far as adding smaller details such as skin hair on the nose and eyelashes. In motion, these touches bring a sense of true depth and realism to the shots.<\/div>\n<div lang=\"x-western\" style=\"text-align: left;\"><\/div>\n<h4 lang=\"x-western\" style=\"text-align: left;\"><\/h4>\n<h4 lang=\"x-western\" style=\"text-align: left;\">&lsquo;Memory Loss&rsquo;<\/h4>\n<div lang=\"x-western\" style=\"text-align: left;\">The team has made good use of the Cycles renderer by using a modified glass shader to produce a heavy depth of field effect that they have named &lsquo;Memory Loss&rsquo;. They explored this route after finding that simple post effect depth of field effects weren&rsquo;t producing enough of what they envisioned. Passing a 3D plane with this shader through the character allowed them to finely control the spatial and focal elements of the shot.<\/div>\n<h4 lang=\"x-western\"><\/h4>\n<h4 lang=\"x-western\" style=\"text-align: left;\">Overall<\/h4>\n<h4 lang=\"x-western\" style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-19773 size-full aligncenter\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_shading.jpg\" alt=\"Loica_Legends_shading\" width=\"1919\" height=\"1079\" srcset=\"https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_shading.jpg 1919w, https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_shading-300x168.jpg 300w, https:\/\/www.blender.org\/wp-content\/uploads\/2014\/10\/Loica_Legends_shading-640x359.jpg 640w\" sizes=\"auto, (max-width: 1919px) 100vw, 1919px\" \/><\/h4>\n<p style=\"text-align: left;\">The studio has reported that the team had a great experience with Blender especially in terms of the single program workflow. To be able to model, texture, sculpt, preview and render in the same package helped streamline the workflow which accelerated production.<\/p>\n<h4 lang=\"x-western\" style=\"text-align: left;\">Studio<\/h4>\n<div lang=\"x-western\" style=\"text-align: left;\">Loica&rsquo;s&nbsp;show reel exhibits a broad range of styles without watering down the quality and beauty of the work they do. From the artsy UNICEF promo and cheeky use of visual effectsfor Volkswagen to the refined quality of ABC&rsquo;s &lsquo;Once Upon a Time&rsquo; promo they have proved themselves adept in multiple fields of graphic production. The promo can be viewed <a title=\"here\" href=\"https:\/\/vimeo.com\/97455762\" target=\"_blank\" rel=\"noopener\">here<\/a>&nbsp;and their website is <a title=\"http:\/\/loica.tv\/\" href=\"http:\/\/loica.tv\/\" target=\"_blank\" rel=\"noopener\">http:\/\/loica.tv\/<\/a><\/div>\n<\/div><\/body><\/html>\n","protected":false},"excerpt":{"rendered":"<p>Loica used\u00a0a novel combination of photography,\u00a03D scanning and Blender to produce a stunning promo for TNT&#8217;s recent drama series starring British actor Sean Bean.<\/p>\n","protected":false},"author":1,"featured_media":80745,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1,35],"tags":[131],"class_list":["post-19770","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-press","category-user-stories","tag-user-stories"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts\/19770","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/comments?post=19770"}],"version-history":[{"count":10,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts\/19770\/revisions"}],"predecessor-version":[{"id":80748,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/posts\/19770\/revisions\/80748"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/media\/80745"}],"wp:attachment":[{"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/media?parent=19770"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/categories?post=19770"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.blender.org\/wp-json\/wp\/v2\/tags?post=19770"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}